Splinter Cell: Conviction is now alive again and should be coming to the PC and Xbox 360 this Christmas. Hopefully it won’t get delayed and disappear this time. A new Ghost Recon, simply called Ghost Recon 4 has also been announced and should be arriving either at the end of this year or the start of next year. It looks like a strong year for Ubisoft who also have Assassin’s Creed 2, Call of Juarez: Bound in Blood, Red Steel 2 and a few more. However I wouldn’t be surprised if a few of them got delayed.
I have two things to say about Tekken 6 today. First of all it has been announced for the PSP now and if Tekken: Dark Ressurecion is anything to go by, it should be awesome.
Also there is some more gamelpay footage which is looking pretty frantic. Which is of course a good thing. Enjoy
Sony accidentally revealed that Uncharted 2 would have multi-player a while ago and if you live in the US and pre-order inFamous you can get a code for the Beta. Now we have some screenshots just to make everything even better. From the screenshots it looks like you will be able to climb in the multi-player which should make some interesting play. Another screenshot shows one of the players holding treasure with a marker on the side of the screen. This suggests that there is some form of treasure stealing mode which would be fun. The screenshots are below.
Two minutes after making this post I watched the trailer which can be found here. The multi-player looks incredible and co-operative and competitive multi-player modes are confirmed. It looks like it was a team deathmatch but it could also be the treasure mode I mentioned. Well whatever it is, it’s looking pretty good.
I am starting love Bethesda more and more now. They are one of the best developers of this generation so far with Oblivion and Fallout 3. Now they are saving Wet which has an extreme amount of potential. When Vivendi went crazy and got rid off a lot of their games no one picked up Wet which was disappointing. Now that Bethesda have it, it is back on track and has an Autumn release date.
Here’s some gameplay footage if you missed out the last time I posted it – Click here
Developer: Rockstar Leeds/Rockstar North Publisher: Rockstar Games Platform: DS Genre: Action-adventure Players: 1 – 2 Release Date: March 20 2009 (EU)
When it comes to making a DS game the developer needs to make sure that they get the right balance between the touch screen and the face buttons. If the touch screen is overused it can make the game feel repetitive and boring because it is used for the sheer hell of it. If a game relies too much on the face buttons however, it can still be a great game. Look at New Super Mario Bros for example, it’s one of the best games on the system and it hardly uses the touch screen. Grand Theft Auto: Chinatown Wars on the other hand is easily the best game when it comes to balancing the touch screen and regular face buttons. You never feel like the touch screen is used for the sake of using it and really adds to the game.
Grand Theft Auto: Chinatown Wars starts off with your character, Huang Lee arriving in Liberty City with his fathers’ sword which he is bringing to his Uncle Kenny. Of course it wouldn’t be Grand Theft Auto is something didn’t go wrong. You get attacked shortly after arriving in Liberty City and the attackers presume you are dead and leave you in a car which gets dumped into the sea. This is one of my favourite points in the game. You see the car drive off the edge into the water and you presume that Huang will get out and swim to the shore automatically. Wrong! You need to tap the windscreen of the car so you can smash it and get out of the water. This is just one of the touch screen events that make you feel immersed into the game.
The touch screen is used for loads of things in the game. Like I said before you can smash your windscreen but there are many other things you can do. You can fill up bottle with petrol so you can use them as Molotov cocktails and you can even hotwire cars with it. I don’t want to say too much though because part of the fun is finding out what the next touch screen game is.
Grand Theft Auto IV was known for many things. The amazing story, the way the city felt and acted and of course the gameplay. Chinatown Wars manages to do all of these really well but it rarely excels Grand Theft Auto IV which is hardly surprising. The story in Chinatown Wars starts off good and is interesting but it isn’t exactly amazing until you get towards the end which is full of plot twists and really hooks you. The cities and people are done well but obviously not in the extent that GTA IV done it. People will generally just walk about or run away when you attack them or fire weapons. I did notice some people stealing cars and running people over on a few occasions though. The most impressive thing about the cities this time is the size. You play in the first two islands plus South Bohan. They aren’t in the same scale as GTA IV due to obvious limitations of the DS but it is extremely impressive for a DS game. Now onto gameplay. Unlike the console games Chinatown Wars does not use a 3D camera but instead uses a bird’s eye camera which is fully rotatable. It suits the game really well and feels a lot similar to the original GTAs on the PlayStation but better.
Chinatown Wars feels like a GTA game which is one of the main appeals to it. It feels more like San Andreas and Vice City where it wasn’t about being realistic but when it was about being over the top and incredibly fun (I’m not saying that GTA IV isn’t fun though). However the gameplay is perfectly crafted to suit the DS and is designed incredibly well with many features that wouldn’t suit the console games.
The two main elements of any GTA game is driving and shooting. Chinatown Wars does well in both of these areas. The driving, like GTA IV, takes a while to get used to. Since the cars and roads are a lot smaller than normal it can feel a little bit awkward but there is driving assist which should help a bit. When you master the driving though, you’ll be swerving in and out of cars while evading the cops with ease. The shooting is solid enough too. There is no cover system or manual aiming in this and it is all auto aim. This suits the game however and doesn’t take away any of the challenge. Some of the gun fights can be extremely fun and hectic.
The wanted level and police chases have been slightly tweaked. Instead of driving out of the radius, you must know destroy the pursuing police cars. To lose one of your wanted level stars you need to destroy the amount of police cars proportionate to your wanted level. For example if you have a three star wanted level then you will need to destroy three police cars to drop down to a two star wanted level. It’s really good fun and when you get high wanted levels you can have some pretty cool car chases.
Unfortunately the multiplayer is not online so you can only play locally with multiple copies of the game (Well two copies as it is only two players). The multiplayer is very fun though. It contains a mixture between co-operative and head on head modes. One mode has you protect a base with your buddy which can get pretty frantic and can be a right laugh. The races are awesome as well, especially the death races which rewards you for killing your opponent. The multiplayer is great fun and definitely worth convincing a mate to buy the game so that you can play it.
Grand Theft Auto: Chinatown Wars is one of the best games on the DS. It is a smaller, refined and suits the DS amazingly well. It contains all the over the top, crazy missions that GTA was known for as well as top notch gameplay and plot.
+ Suits the DS really well
+ Great story when it gets into it
+ Great balance between touch screen and face buttons
Bethesda have announced the latest addition to the Fallout series: Fallout: New Vegas for PlayStation 3, Xbox 360 and PC. However it isn’t being developed by Bethesda (Hopefully they must be busy with Elder Scrolls V) and is being developed by Obsidian who are also making the upcoming Alpha Protocol. Not much has been revealed about the game except for the release dates and that it’s multi-platform. Hopefully something will be shown at E3 though.
Sorry for the lack of recent updates. My exams are coming up and I’ve started doing revision so I won’t be updating as often as before. I’ll try to update regularly but I’m not making any promises.
I planed to have a quick 15/20 minute shot of the Red Faction Guerrilla but I ended up playing it for about an hour. I absolutely loved it. The combat is great with the demo showing off a few weapons. The two assault rifles are solid and pretty cool. The pistol is pretty cool but you will never use it because there is always plenty of ammo for your bigger guns. The cool weapon is coming now: the big hammer/axe thing. It can smash up everything, from enemies to the environment. This leads me on to the next point about destructibility.
All the buildings can be destroyed in any way you fancy. You can ram a vehicle through all the walls until it collapses, you can smash it all up with the hammer, you can use grenades to blow it up or you can use the walker you get halfway through the demo. The destruction looks great and it feels great to just smash stuff up. Since I’m going on about the destruction you may think it’s just a no brains shooter but it’s not. The destructibility actually adds a slight tactical edge to the game. You can run through buildings, smash the walls and then kill the enemy at the same time. Since you can use all the vehicles you find, you can run everyone down rather than shoot them which mixes things up.
The vehicles can be a problem though. They all feel really light and floaty. When you make contact with anything in vehicles, it just keeps on going normally. It doesn’t seem to stop or even halt which makes them feel, well a bit crappy. Sorry for the lack of description I just can’t think off the word. As well as the vehicles problem the cover is a bit messed up. I don’t seem to be able to take cover very often. When I try to take cover I will do nothing and never get behind cover. When I do get behind cover though it works well and is a good feature of the game.
The open world is fantastic and is one of the reasons I love the game so much. You can go where you want, though the demo limits you to a certain area, and do what you want. Well to a certain extent. You can go where you want and kill who you want. It feels similar to Jak 2 and 3 where you have a decent size open world where you can muck about but it isn’t on the same scale as Oblivion and Fallout 3. You can have some fun with your wanders though.
At the end of the demo you get to go onto a gun turret which is great fun. All you do is shoot enemies who are on foot or in vehicles. This also reminded me of Jak 3, it reminded me of the missions where you are in the wastleland on the turret.
Red Faction: Guerrilla is looking to be one of the best games of the year if the demo is anything to go by. I’ll be picking it up for sure.